Abstract
While it may be called different names — virtual reality, cyberspace, or virtual environments — the expectations are similar. We desire a way to interact completely and seamlessly with other entities, whether those entities be other individuals, synthetic individuals, or just raw information and data. Unfortunately, there is a huge gap between our dreams for virtual environments and the current state-of-the-art. This chapter explores some of the reasons for this situation, and brings together ideas from diverse fields, including object-oriented programming, parallel computation, policy management, and even computer music, in an attempt to take a fresh look at how to build the reality of our dreams.
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References
Beirne, G., personal communication, The Banff Centre, Banff, Alberta, Canada. The Banff Centre is a professional art school doing research into the artistic aspects and issues of virtual reality.
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Lewis, G., performer of interactive music and virtuoso musician, Chicago, Illinois, USA.
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© 1995 EUROGRAPHICS The European Association for Computer Graphics
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Leler, W. (1995). Actor-Based Simulation + Linda = Virtual Environments. In: Laffra, C., Blake, E.H., de Mey, V., Pintado, X. (eds) Object-Oriented Programming for Graphics. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-79192-5_3
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DOI: https://doi.org/10.1007/978-3-642-79192-5_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-79194-9
Online ISBN: 978-3-642-79192-5
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