Report on The Third Eurographics Workshop on Object-Oriented Graphics
This introduction sets the stage for the selected papers and attempts to summarize the discussions and any conclusions made during the Third Eurographics Workshop on Object-Oriented Graphics. The goal of the workshop was to begin outlining a common platform, based on a set of object-oriented primitives, for the support of graphics applications. As presentations were made, four primary topics of discussion began to emerge: design of graphics objects, object model requirements, implementation techniques and other related technology. Partly because of the diverse presentations and experiences of the attendees, we made little progress on actually identifying a common set of graphics objects. The discussions were nevertheless lively and many important issues were raised.
KeywordsObject Model Implementation Technique Graphic Problem Graphic Object Graphic Application
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