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An Object-Oriented Testbed for Global Illumination

  • Shenchang Eric Chen
  • Kenneth Turkowski
  • Douglass Turner
Part of the Focus on Computer Graphics book series (FOCUS COMPUTER)

Abstract

Global illumination rendering involves the simulation of light interreflections between emitting and reflecting surfaces. Accounting for global illumination is necessary in the quest to generate images indistinguishable from real photographs. However, computing global illumination effects is a difficult problem and no algorithm published so far is capable of simulating all the effects in a reasonable amount of time. In this paper, we present a research testbed designed to facilitate experimentation on new global illumination algorithms. The testbed is object-oriented and encapsulates the basic components of rendering into classes that can be derived and overridden easily. The testbed allows new geometry, shading methods and display architecture to be added orthogonally. We have implemented a number of new rendering algorithms with the testbed and results are demonstrated.

Keywords

Computer Graphic Global Illumination Geometrical Primitive Neighborhood Object Virtual Function 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1995

Authors and Affiliations

  • Shenchang Eric Chen
  • Kenneth Turkowski
  • Douglass Turner

There are no affiliations available

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