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Part of the book series: Focus on Computer Graphics ((FOCUS COMPUTER))

Abstract

The use of mechanical laws is particularly convenient to animate complex objects such as non-rigid bodies, which would be very hard to imitate with key-frames. Moreover, dynamic models can provide natural answers to automatic collision detection and response. In this paper, we review the main existing models, discuss their advantages and limitations, and study the solutions they offer to the highly challenging problem of interactions.

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© 1994 EUROGRAPHICS The European Association for Computer graphics

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Gascuel, MP., Puech, C. (1994). Dynamic Animation of Deformable Bodies. In: Coquillart, S., Straßer, W., Stucki, P. (eds) From Object Modelling to Advanced Visual Communication. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-78291-6_3

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  • DOI: https://doi.org/10.1007/978-3-642-78291-6_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-78293-0

  • Online ISBN: 978-3-642-78291-6

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