Abstract
This paper describes methods for acquiring and analyzing in real-time the motion of human faces. It proposes a model based on the use of snakes and image processing techniques. It explains how to generate real-time facial animation corresponding to the recorded motion. It also proposed a strategy for the communication between animators and synthetic actors.
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© 1993 Springer-Verlag Berlin Heidelberg
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Thalmann, N.M., Cazedevals, A., Thalmann, D. (1993). Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time. In: Falcidieno, B., Kunii, T.L. (eds) Modeling in Computer Graphics. IFIP Series on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-78114-8_24
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DOI: https://doi.org/10.1007/978-3-642-78114-8_24
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