The Programming Language Omega

  • Günther Blaschek


This chapter introduces the prototype-oriented programming language Omega. The syntax and semantics of the language elements are defined semi-formally and explained with numerous examples. The description is nevertheless incomplete; some details that are not relevant for the understanding of the rest of the book have been omitted.


Exception Handler Instance Variable Garbage Collector Language Element Message Expression 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 1994

Authors and Affiliations

  • Günther Blaschek
    • 1
  1. 1.Institut für Informatik, Abt. SoftwareJohannes-Kepler-Universität LinzLinzAustria

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