Representing and Modeling of Cyclide Patches using NURBS

  • Xiaolin Zhou
Conference paper
Part of the Focus on Computer Graphics book series (FOCUS COMPUTER)


In this paper we introduce a method to represent cyclide patches using NURBS. This representation enables us to implement cyclide patches in a NURBS—based interactive environment and to enhance the flexibility of modeling with cyclide patches.


Rectangular Plane Smooth Connection NURBS Representation Clear Geometric Meaning Bezier Patch 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© EUROGRAPHICS The European Association for Computer Graphics 1992

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  • Xiaolin Zhou

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