Multimedia pp 324-333 | Cite as

An Object Oriented Architecture for Interactive Animation and Simulation

  • Rui Pedro Casteleiro
  • Fernando Vasconcelos
  • Mário Rui Gomes
Conference paper
Part of the EurographicSeminars book series (FOCUS COMPUTER)

Abstract

Direct Manipulation (Shneiderman 1993) at interface and application levels poses common requirements including sophisticated graphics, commands given at any time, different ways to give the same command, multiple input and output devices, complex dialogues, fast and continuous prompt/feedback and non static interfaces.

Keywords

Coherence Editing 

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References

  1. Brock, R. W., Wilkerson, B. (1989) Object-Oriented Design: A Responsibility-Driven Approach. In: Norman Meyrowit (ed.) OOPSLA’89. SIGPLAN Notices 24 (10), pp. 7175.Google Scholar
  2. Domingos, P. et al. (1988) GEAR - a 3D Computer Animation System for CAD and Simulation. IEEE Student Papers Context.Google Scholar
  3. Gomes, M. et al (1990) The MAGOO Architecture. European X-Conference Proceedings, pp. 14–20.Google Scholar
  4. Gomes, M. R., Fernandes J. L. (1991) The 00-AGES Model - An Overview in User Interfaces Management and Design. In: D. A. Duce, M. R. Gomes, F. R. A. Hopgood, J. R. Lee (eds), Springer Verlag.Google Scholar
  5. Hill, D. R., (1987) Event-Response Systems–A Technique for Specifying Multi-Threaded Dialogues. Proceedings of SIGCHI+GI 88, pp. 241–248.Google Scholar
  6. Marshall R. (1990) The Hyperface widget set, Hyperface Technical Report TR 5.1.1.Google Scholar
  7. Shneiderman, B. (1993) Direct Manipulation: A Step Beyond Programming Languages. IEEE Computer.Google Scholar

Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1992

Authors and Affiliations

  • Rui Pedro Casteleiro
  • Fernando Vasconcelos
  • Mário Rui Gomes

There are no affiliations available

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