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Multimedia, Virtual Reality and Computer Animation

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Part of the book series: Informatik-Fachberichte ((INFORMATIK,volume 276))

Abstract

Most events and actions in the today world are typically dynamic. They evolve over time. Three-dimensional real-time computer animation is the most appropriate media to simulate these events and actions. It is the key media; but, accompagnied by other media such as synthesized sound, speech and music, it will bring in the near future a new dimension to the multimedia. Moreover, interactive techniques are now essential to this multimedia approach. In particular, the advent of powerful 3D interactive devices brought a new approach to the virtual reality. The animator may now enter in the synthetic world that he/she has created, admire it, modify it and truly perceive it. Finally, computer-generated human beings should be present and active in the synthetic world. They should be the synthetic actors (Magnenat-Thalmann and Thalmann 1990) playing their unique role in the theater representing the scene to be simulated.

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© 1991 Springer-Verlag Berlin Heidelberg

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Magnenat-Thalmann, N. (1991). Multimedia, Virtual Reality and Computer Animation. In: Maurer, H. (eds) Hypertext / Hypermedia ’91. Informatik-Fachberichte, vol 276. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-76698-5_1

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  • DOI: https://doi.org/10.1007/978-3-642-76698-5_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-54145-5

  • Online ISBN: 978-3-642-76698-5

  • eBook Packages: Springer Book Archive

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