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The HERO Algorithm for Ray-Tracing Octrees

  • Mark Agate
  • Richard L. Grimsdale
  • Paul F. Lister
Conference paper
Part of the Eurographic Seminars book series (FOCUS COMPUTER)

Abstract

An algorithm is presented for rapid traversal of octree data structures, in order to enhance the speed of ray tracing for scenes of high complexity. At each level of the octree, the algorithm generates the addresses of child voxels in the order they are penetrated by the ray. This requires only a few arithmetic operations and simple logical operations. A depth-first search of the tree is used to yield the first terminal voxel hit by the ray, thus hidden objects are not processed. The algorithm is designed specifically for implementation as HERO: A Hardware Enhancer for Ray-tracing Octrees.

Keywords

Child Node Hardware Implementation Parent Node IEEE Computer Graphic Memory Contention 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1991

Authors and Affiliations

  • Mark Agate
    • 1
  • Richard L. Grimsdale
    • 1
  • Paul F. Lister
    • 1
  1. 1.VLSI & Graphics Research Group School of EngineeringUniversity of SussexBrightonUK

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