Advertisement

A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System

  • Thomas Haaker
  • Harald Selzer
  • Hans Joseph
Conference paper
Part of the Eurographic Seminars book series (FOCUS COMPUTER)

Abstract

Today’s workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like GKS-3D, PHIGS/PHIGS+, X Window System, and PEX have to be supported optimally.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Akely, K., Jermoluk, T.: High Performance Polygon Rendering. a, 22(4): pp. 239–246, August 1988Google Scholar
  2. 2.
    Akely, K.: The Silicon Graphics 4D/240GTX Superworkstation. IEEE Computer Graphics & Applications, 7: pp. 71–83, July 1989CrossRefGoogle Scholar
  3. 3.
    Apgar, B., Bersack, B. and Mammen, A.: A Display System for the Stellar Graphics Supercomputer Model GS1000. Proceedings of SIGGRAPH, 22(4): pp. 255–268, August 1988CrossRefGoogle Scholar
  4. 4.
    Clark, J.: The Geometry Engine: A VLSI Geometry System for Graphics. Computer Graphics, 16(3): pp. 127–133, July 1982CrossRefGoogle Scholar
  5. 5.
    Demetrescu, S.: High Speed Image Rasterization Using Scan Line Access Memories. Proc. 1985 Chapel Hill Conference on VLSI, pp. 221–243, Computer Science Press, 1985Google Scholar
  6. 6.
    Fuchs, H. and Poulton, J.: Pixel Planes: A VLSI-Oriented Design for a Raster Graphics Engine. VLSI Design, 2(3): pp. 20–28, 3rd. Quater 1981Google Scholar
  7. 7.
    Gharachorloo, N., Gupta, S., Sproull, R.F. and Sutherland, I.E.: A Characterization of Ten Rasterization Techniques. Proceedings of SIGGRAPH, 23(3): pp. 355–368, July 1989CrossRefGoogle Scholar
  8. 8.
    Gharachorloo, N. and Pottle, C: SUPER BUFFER: A Systolic VLSI Graphics Engine for Real Time Raster Image Generation. Proc. 1985 Chapel Hill Conference on VLSI, pp. 285–305, Computer Science Press, 1985Google Scholar
  9. 9.
    Potmesil, M. and Hoffert, E.M.:The Pixel Machine: A Parallel Image Computer. a, 23(3): pp. 69–78, July 1989Google Scholar
  10. l0.
    Potmesil, M., McMillan, L., Hoffert, E.M. et al.: A Parallel Image Computer with a Distributed Frame Buffer: System Architecture and Programming. Proceedings of EUROGRAPHIGS’ 89, Hamburg, FRG: pp. 197–208, September 1989Google Scholar
  11. 11.
    Rhoden, D., Wilcox, C.:Hardware Acceleration for Window Systems. Proceedings of SIGGRAPH, 23(3): pp. 61–67, July 1989CrossRefGoogle Scholar
  12. 12.
    Rogers, D.F.: Procedural Elements for Computer Graphics. MacGraw-Hill, 1985Google Scholar
  13. 13.
    Selzer, H., Haaker, T., Joseph, H.: 3DGRP — A High Performance Graphics System. Proceedings of The 1989 IFIP WG5.10 International Working Conference on Workstations for Experiments, Lowell, USA, July 1989Google Scholar
  14. 14.
    Sproull, R.F.: Frame Buffer Display Architectures. Annual Review of Computer Sience, 1: pp. 19–46, Annual Reviews Inc., 1986CrossRefGoogle Scholar
  15. 15.
    Torborg, J.: A Parallel Processor Architecture for Graphics Arithmetic Operations. Computer Graphics, 21(4): pp. 197–204, 1987CrossRefGoogle Scholar
  16. 16.
    Tunick, D.: Powerful display system revs up image and graphics processing. Electronic Design, July 23, 1987Google Scholar
  17. 17.
    Whitton, M.C.: Memory Design for Raster Graphics Displays. Computer Graphics & Applications, 4(3): pp. 48–65, March 84Google Scholar

Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1991

Authors and Affiliations

  • Thomas Haaker
    • 1
  • Harald Selzer
    • 1
  • Hans Joseph
    • 2
  1. 1.Technische Hochschule DarmstadtFG Graphisch-Interaktive SystemeGermany
  2. 2.Fraunhofer-Arbeitsgruppe für Graphische DatenverarbeitungDarmstadtGerman

Personalised recommendations