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A Real-Time Raster Scan Display for 3-D Graphics

  • D. Jackèl
  • H. Günther
  • B. Herwig
  • H. Rüsseler
Conference paper
Part of the Eurographic Seminars book series (FOCUS COMPUTER)

Abstract

This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15•106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons.

Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.

Keywords

Perspective Projection Frame Buffer Geometry Process Hide Surface Removal Shading Mode 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© EUROGRAPHICS The European Association for Computer Graphics 1991

Authors and Affiliations

  • D. Jackèl
    • 1
  • H. Günther
    • 2
  • B. Herwig
    • 2
  • H. Rüsseler
    • 2
  1. 1.Institut für Technische InformatikTU BerlinBerlin 10Germany
  2. 2.GMD-FIRST an der TU BerlinBerlin 12Germany

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