Abstract
In this chapter, I will discuss the human-computer interface as it pertains to hypermedia systems and outline the issues that emerged in the discussion group on this subject that was held at Rottenberg. In order to represent the many diverse views expressed, I will describe the general dichotomies of opinion which divided participants and try to draw them together into a cohesive view. The notions of the interface as multi-levelled, adaptable and conventional are discussed. Coherence is best obtained by viewing learning as consisting of multiple tasks for which no one interface will prove optimal. In order to develop a usable interface the designer must therefore understand the end-users in terms of the learning tasks they will be performing with the system.
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© 1990 Springer-Verlag Berlin Heidelberg
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Dillon, A. (1990). Designing the Human-Computer Interface to Hypermedia Applications. In: Jonassen, D.H., Mandl, H. (eds) Designing Hypermedia for Learning. NATO ASI Series, vol 67. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-75945-1_11
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DOI: https://doi.org/10.1007/978-3-642-75945-1_11
Publisher Name: Springer, Berlin, Heidelberg
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