Color, Reflectance, Transparency, and Texture
The computer draws the edges of all facets; this is a wire-frame drawing.
The computer colors each facet according to the light source selected by the user.
The computer colors each object using gradation based on light calculations. This is the most realistic representation; unfortunately it is also the most complex and most expensive in terms of computer time.
KeywordsSynthetic Actor Texture Function Transparent Material Primary Color Reflectance Factor
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