Abstract
Three types of drawings are possible on the screen:
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1.
The computer draws the edges of all facets; this is a wire-frame drawing.
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2.
The computer colors each facet according to the light source selected by the user.
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3.
The computer colors each object using gradation based on light calculations. This is the most realistic representation; unfortunately it is also the most complex and most expensive in terms of computer time.
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© 1990 Springer-Verlag Berlin Heidelberg
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Thalmann, N.M., Thalmann, D. (1990). Color, Reflectance, Transparency, and Texture. In: Synthetic Actors. Computer Science Workbench. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-75453-1_7
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DOI: https://doi.org/10.1007/978-3-642-75453-1_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-75455-5
Online ISBN: 978-3-642-75453-1
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