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Color, Reflectance, Transparency, and Texture

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Synthetic Actors

Part of the book series: Computer Science Workbench ((WORKBENCH))

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Abstract

Three types of drawings are possible on the screen:

  1. 1.

    The computer draws the edges of all facets; this is a wire-frame drawing.

  2. 2.

    The computer colors each facet according to the light source selected by the user.

  3. 3.

    The computer colors each object using gradation based on light calculations. This is the most realistic representation; unfortunately it is also the most complex and most expensive in terms of computer time.

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© 1990 Springer-Verlag Berlin Heidelberg

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Thalmann, N.M., Thalmann, D. (1990). Color, Reflectance, Transparency, and Texture. In: Synthetic Actors. Computer Science Workbench. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-75453-1_7

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  • DOI: https://doi.org/10.1007/978-3-642-75453-1_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-75455-5

  • Online ISBN: 978-3-642-75453-1

  • eBook Packages: Springer Book Archive

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