Abstract
The application programmer wants to define his graphical elements in a coordinate system that is related to his application. However, the devices that are available for presenting a visual image of these elements normally need to use a device-specific coordinate system. In order to meet these requirements while maintaining device independence, three coordinate systems have been defined in GKS. Firstly (the following information is related to 2D GKS), there is the world coordinate (WC) system which the application programmer uses to specify the elements of the picture. The world coordinate system is the standard user coordinate system.
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© 1987 Springer-Verlag Berlin Heidelberg
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Enderle, G., Kansy, K., Pfaff, G. (1987). Coordinate Systems and Transformations. In: Computer Graphics Programming. Symbolic Computation. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-71079-7_8
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DOI: https://doi.org/10.1007/978-3-642-71079-7_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-71081-0
Online ISBN: 978-3-642-71079-7
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