Abstract
An important concept within the GKS standard is the concept of input/output primitives being capabilities of logical input/output devices. To a certain extent, abstracting from physical devices to logical devices allows a device-independent access to physical devices. However, the implementor of logical input/output devices has to reverse this process of abstraction and has to map the logical devices onto the capabilities of the available physical devices. This chapter describes major aspects of this mapping process for output primitives and attributes. The subsequent chapter will discuss the mapping process for input primitives.
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© 1987 Springer-Verlag Berlin Heidelberg
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Enderle, G., Kansy, K., Pfaff, G. (1987). Mapping Output Primitives and Attributes to Physical Workstations. In: Computer Graphics Programming. Symbolic Computation. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-71079-7_42
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DOI: https://doi.org/10.1007/978-3-642-71079-7_42
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-71081-0
Online ISBN: 978-3-642-71079-7
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