Abstract
For interactive use images have to be displayed in the shortest possible time: this implies the use of special hardware. Accordingly, the fast display of quadtrees and octtrees depends on scan conversion algorithms which are simple enough to be implemented in hardware. Three hardware systems for the display of quadtrees are described; the algorithms which underlie the hardware implementations are described together with the data structures on which they work. Several algorithms for the display of octtrees are described together with hardware possibilities.
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© 1986 EUROGRAPHICS The European Association for Computer Graphics
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Oliver, M.A. (1986). Display algorithms for quadtrees and octtrees and their hardware realisation. In: Kessener, L.R.A., Peters, F.J., van Lierop, M.L.P. (eds) Data Structures for Raster Graphics. EurographicSeminars. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-71071-1_2
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DOI: https://doi.org/10.1007/978-3-642-71071-1_2
Publisher Name: Springer, Berlin, Heidelberg
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