Abstract
In a recurring game, a stage game is played consecutively by different groups of players, with each group receiving information about the play of earlier groups. Starting with uncertainty about the distribution of types in the population, late groups may learn to play a correct Bayesian equilibrium, as if they know the type distribution.
This paper concentrates on Selten’s Chain Store game and the Kreps, Milgrom, Roberts, Wilson phenomenon, where a small perceived inaccuracy about the type distribution can drastically alter the equilibrium behavior. It presents sufficient conditions that prevent this phenomenon from persisting in a recurring setting.
The authors thank the California Institute of Technology and the Sherman Fairchild Foundation for their generous hospitality while doing this research. They also thank Eric van Damme for comments on an early draft and the National Science Foundation for financial support under grants SBR-9223156 and SBR-9223338.
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© 1997 Springer-Verlag Berlin — Heidelberg
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Jackson, M., Kalai, E. (1997). Recurring Bullies, Trembling and Learning. In: Albers, W., GĂĽth, W., Hammerstein, P., Moldovanu, B., van Damme, E. (eds) Understanding Strategic Interaction. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60495-9_14
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DOI: https://doi.org/10.1007/978-3-642-60495-9_14
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