Abstract
Computer graphics today is a field surrounded by an aura of perfection. Sophisticated tools have been developed for constructing data structures within a computer which describe the geometry of objects in a precise way. The resultant models form the input to Tenderers, which produce visualizations of the objects. These visualizations are, in turn, generally intended to mimic the task of a camera. Thus it is possible to generate images synthetically which resemble photographs of real scenes with such exactness that only a trained eye can tell the images apart. Even very complex scenes can be generated convincingly (Figure 1.1).
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© 1997 Springer-Verlag Berlin Heidelberg
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Strothotte, C., Strothotte, T. (1997). Introduction. In: Seeing Between the Pixels. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60361-7_1
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DOI: https://doi.org/10.1007/978-3-642-60361-7_1
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