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A Computer Environment to Develop Valid and Realistic Predictions and Self-Assesment of Knowledge with Personal Probabilities

  • Conference paper
Item Banking: Interactive Testing and Self-Assessment

Part of the book series: NATO ASI Series ((NATO ASI F,volume 112))

Abstract

Knowledge is definedoperationally by the ability to make predictions. In multiple choice tests one has to predict which alternative will be scored as the correct one. In this context a testee is called a predictor. A prediction is defined as the assignment of probabilities to mutually exclusive events. The “true” probabilities are dependent on the knowledgeability of the predictor, on the Information he has: all probabilities are personal probabilities. Probabilities are called “true” if for each probability the proportion of occurrence of events approaches \the probability assigned to those events. A measure of “realism” indicating if reported probabilities are an overestimation or an underestimation of the true probabilities will be derived as will be the scoring rule to evaluate predictors.

Organisms do adapt to their environment in such a way that the payoff from that environment to their behavior is maximized. So do human predictors. To shape the behavior of an organism one should shape it environment. Important characteristics of environments that grow trustworthy predictors (telling that they don’t know for sure if they don’t) can be derived mathematically and show interesting relationships with Information theory. Paradoxically, the best measure of the predictors’ knowledgeability is not the optimal scoring rule.

It is quite feasible to build such optimal predictor environments with Computers. The essence is that the Utilities for the alternatives are variable: they have to be calibrated by the predictor. Examples using multiple choice tests and tests with open questions will be demonstrated.

Many-predictor Systems are discussed as are the information-theoretic measures on the relevancy of questions asked in such Systems. Differences with item analysis of educational tests are mentioned.

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© 1993 Springer-Verlag Berlin Heidelberg

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Dirkzwager, A. (1993). A Computer Environment to Develop Valid and Realistic Predictions and Self-Assesment of Knowledge with Personal Probabilities. In: Leclercq, D.A., Bruno, J.E. (eds) Item Banking: Interactive Testing and Self-Assessment. NATO ASI Series, vol 112. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-58033-8_13

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  • DOI: https://doi.org/10.1007/978-3-642-58033-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-63444-4

  • Online ISBN: 978-3-642-58033-8

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