Skip to main content

On Designing Screen Images to Generate Mental Images

  • Conference paper
Exploiting Mental Imagery with Computers in Mathematics Education

Part of the book series: NATO ASI Series ((NATO ASI F,volume 138))

Abstract

What is the relationship between screen images and mental images?

Suppose you want students to acquire a set of mental images to help them think about a topic. What is the best way to use images on a computer or video screen to achieve this? As a designer of screen images, how do you increase the chances that someone will acquire the mental images you wish to convey?

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Eco, U. (1983). Reflections on the Name of the Rose. (Trans. W. Weaver) London: Seeker & Warburg.

    Google Scholar 

  2. Morrison P., Morrison, P. (1982). The Office of Charles and Ray Eames. Powers of Ten. About the relative size of things in the universe. New York: Scientific American Library.

    Google Scholar 

  3. Phillips, R. (1992). Gazing in at the bright lights. Times Educational Supplement (February 21) 40.

    Google Scholar 

  4. Phillips, R. J. (1986). Computer graphics as a memory aid and a thinking aid. Journal of Computer Assisted Learning 2, 37–44.

    Article  Google Scholar 

  5. Richardson, A. (1977). The meaning and measurement of memory imagery. British Journal of Psychology 68, 29–43.

    Article  Google Scholar 

  6. Shell Centre for Mathematical Education and New Media Productions (1993). The World of Number. Key Stages 3 and 4. (Interactive multimedia programmes published in analogue and digital formats.) London: New Media Press.

    Google Scholar 

  7. Sicard, M. and Marck, J.-A. (1993). The importance of mental perception when creating research pictures. This volume

    Google Scholar 

  8. The Office of Charles and Ray Eames (1977). Powers of Ten. A film dealing with the relative size of things in the universe and the effect of adding another zero. Made for IBM. Santa Monica, California: Pyramid.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1995 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Phillips, R.J., Gillespie, J., Pead, D. (1995). On Designing Screen Images to Generate Mental Images. In: Sutherland, R., Mason, J. (eds) Exploiting Mental Imagery with Computers in Mathematics Education. NATO ASI Series, vol 138. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57771-0_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-57771-0_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-63350-8

  • Online ISBN: 978-3-642-57771-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics