Zusammenfassung
Das Sinnesorgan Auge besitzt für die Kommunikation des Menschen mit seiner Umwelt eine überragende Bedeutung, die hauptsächlich auf der hohen Leistungsfähigkeit der visuellen Wahrnehmung beruht. Daher liegt es nahe, dies - neben weiteren Wahrnehmungskanälen (Vester 1998) - für die Exploration wissenschaftlicher Ergebnisse bzw. zur Erschlieβung komplexer Zusammenhänge zu nutzen. Fortgeschrittene Präsentations- und Interaktionstechniken werden in verteilten Szenarien mittels breitbandiger Kommunikationsnetze inzwischen leistungsfähig anwendungsreif. Dadurch werden neuartige Paradigmen ermöglicht: vom passiven Postprocessing über die interaktive Mensch-Maschine-Kommunikation bis hin zur human multimedia interaction (HMMI, Encarnacao und Frühauf 1994). Ein Teilbereich der wissenschaftlichen Visualisierung ist die Animation raumbezogener und anderer Daten zur Exploration und Präsentation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Literatur
AVS (1992) Animating AVS Data Visualizations. CONVEX Press
Brodlie, KW. et al (Eds.) (1992) Scientific Visualization-Techniques and Applications. Springer, Berlin, New York
Brown, JR, Earnshaw, R, Jern, M, Vince, J (1995) Visualization-Using Computer Graphics to Explore Data and Present Information. John Wiley & Sons
Bryson, S, Levit, C (1992) The Virtual Windtunnel. In: IEEE Computer Graphics and Applications, Vol. 12, No. 4
Campagna, S, Kobbelt, L, Seidel, H (1998) Enhancing digital documents by including 3D models. In: Computers & Graphics, Vol. 22, No. 6, 1998.
Cruz-Neira, C, Sandin, DJ, DeFanti, TA (1993) Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In: ACM Computer Graphics Proceedings SIGGRAPH
Earnshaw, RA, Wiseman, N (1992) An introductory guide to scientific visualization. Springer, Berlin, New York
Effelsberg, W, Steinmetz, R (1998) Video compression techniques. dpunkt-Verlag
Einhorn, R (1996) Entwicklung einer Online-Preview-Komponente für die Videoproduktion in Breitbandnetzen. Studienarbeit, Lehrgebiet Rechnernetze und Verteilte Systeme, Universität Hannover
Encarnacao, J, Frühauf, M (1994) Global information visualization: the visualization challenge for the 21 st century. In: Rosenblum et al, Scientific Visualization-Advances and challenges, Academic Press
Engel, K, Gross, R, Ertl, T (1998) Progressive Iso-surfaces on the Web. In: Proceedings of IEEE Visualization 1998.
Feiger, W (1995) Innovative Interaktionstechniken in der Visualisierung. Springer, Berlin, Heidelberg
Foley, JD, van Dam, A, Feiner, SK (1990) Computer Graphics-Principles and Practice. 2nd edition. Addison-Wesley
Gumhold, S, Straβer, W (1998) Real time compression of triangle mesh connectivity. In: ACM SIGGRAPH’ 98 Conference Proceedings, July 19-24, 1998.
Haase, H (1996) Symbiosis of virtual reality and scientific visualization system. In: Computer Graphics Forum, Vol. 15, No. 3, 1996.
Handke, J (1997) Multimedia mit Toolbook und Macromedia Director. Oldenbourg, München
Henning, A (1997) Die andere Wirklichkeit-Virtual Reality-Konzepte, Standards, Lösungen. Addison-Wesley, Bonn
Hodges, LF (1992) Time-multiplexed stereoscopic computer graphics. In: IEEE Computer Graphics and Applications, Vol. 12, No. 2, 1992.
Ihren, J, Frisch, KJ (1999) The fully-immersive CAVE. In: Proceedings of 3rd International Immersive Projection Technology Workshop 1999.
InterSense Inc. (1999) IS-600 Mark 11. User Manual
ISO/IEC 8632 (1992) Information processing systems-Computer Graphics Metafile for the storage and transfer of picture description information (8632-1: Functional specification, 8632-2: Character encoding, 8632-3: Binary encoding, 8632-4: Clear text encoding)
ISO/IEC 14772-1 (1997) The Virtual Reality Modeling Language (VRML97)-Part 1: Functional specification and UTF-8 encoding. International Standard
ITU: Recommendation 601-2 (1991) Encoding Parameters of Digital Television for Studios. ITU Genf, November 1991
Jung, T (1998) Remote control of virtual environments via low-bandwidth connections. In: Proceedings of High-Performance Computing and Networking Conference 1998, Springer, Berlin, New York
Kilgard, MJ (1996) GLR, an OpenGL render server facility (http://www.sgi.com)
Klein, R (1997) Multiresolution representations for surface meshes. In: Proceedings of SCCG 1997
Klein, R, Straβer, W (1998) Handling of very large 3D-surface datasets using mesh simplification and multiresolution modeling. Tutorial, Computer Graphics International, Hannover, Germany, June 22-26, 1998.
Kobbelt, L, Campagna, S, Seidel, H (1998) A general framework for mesh decimation. In: Graphics Interface Proceedings, Vancouver, Canada, 18-20 lune 1998.
Kobbelt, L, Campagna, S, Vorsatz, J, Seidel, H (1998) Interactive multi-resolution modeling on arbitrary meshes. In: ACM SIGGRAPH’ 98 Conference Proceedings, July 19-24, 1998.
Krömker, D (1992) Visualisierungssysteme. Springer, Berlin, Heidelberg
Lane, DA (1997) Scientific visualization of large-scale unsteady fluid flows. In: Nielson, Hagen Müller, Scientific visualisation. Overviews, methodologies, techniques. IEEE Computer Society 1997
McCormick, BH, DeFanti, TA, Brown, M (Eds.) (1987) Visualization in Scientific Computing. In: ACM Computer Graphics, Vol. 21, No. 6
Neidecker-Lutz, BK, Ulichney, R (1993) Software motion pictures. In: Digital Technical Journal, Vol. 5, No. 2, Spring 1993.
Neider, J, Davis, T, Woo, M (1993) OpenGL programming guide: the official guide to leraning OpenGL, release 1. Addison-Wesley
Nielson, GM, Hagen, H, Müller, H (1997) Scientific Visualization, Overviews, Methodologies, Techniques. IEEE Computer Society
Olbrich, S, Pralle, H (1997) Verfilmung von Multimediadaten in einem verteilten System. In: it+ti, Oldenbourg, 1/1997.
Olbrich, S, Pralle, H (1998) High-performance online presentation of complex 3D scenes. In: van As, HR (1998) High Performance Networking-IFIP TC-6 Eighth International Conference on High Performance Networking (HPN’ 98), Vienna, Austria, September 1998. Kluwer Academic Publishers, Boston
Olbrich, S, Pralle, H (1999) Virtual reality movies-real-time streaming of 3D objects. TERENANORDUnet Networking Conference, Lund, Sweden, 1999.
Olbrich, S, Reumann, K (1991) Video animation of plot sequences in a computer center environment. In: Proceedings of COMPUGRAPHICS 1991
OpenGL Architecture Review Board (1992) OpenGL Reference Manual: The official reference document for OpenGL, Release I. Addison-Wesley
Polhemus Inc (1993) 3 Space Fastrak User’s Manual. Revision F, November 1993.
Raasch, S, Etling, D (1998) Modeling deep ocean convection: large eddy simulation in comparison with laboratory experiments. In: J. Phys. Oceanogr., Vol. 28, 1998.
Riempp, R, Schlotterbeck, A (1995) Digitales Video in interaktiven Medien. Springer, Berlin, Heidelberg
Rosenblum et al (1994) Scientific Visualization-Advances and Challenges. Academic Press
Scherzer, Y (1996) Virtuelle Welten-Navigation in virtuellen Räumen. In: DFN-Mitteilungen, Nr. 41, Juni 1996.
Schroeder, W, Martin, K, Lorensen, B (1997) The Visualization Toolkit. 2nd Edition. Prentice Hall
Schroeder, W (1995) Polygon reduction techniques. In: IEEE Visualization 1995
Schulzrinne, H, Rao, A, Lanphier, R (1998) Real Time Streaming Protocol (RTSP). RFC 2326, 14.04.1998.
Silicon Graphics, Inc (1996) Onyx2 Reality and Onyx2 Infinite Reality. Technical Report
Silicon Graphics, Inc (1997a) OpenGL Optimizer. White Paper
Silicon Graphics, Inc (1997b) Origin Servers. Technical Report
Steinmetz, R (1995) Multi media-Technologie. Springer, Berlin, Heidelberg
Taubin, G, Gueziec, A, Horn, W, Lazarus, F (1998) Progressive forest split compression. In: ACM SIGGRAPH’ 98 Conference Proceedings, July 19-24, 1998.
Taubin, G, Rossignac, J (1998) Geometric compression through topologie surgery. In: ACM Transactions on Graphics, Vol. 17, No. 2, April 1998.
Terrence, L, Papka, M E. Pellegrino, M, Stevens, R (1996) Sharing visualization experiences among remote virtual environments. In: Chen, M., Townsend, P., Vince, J. A. (Eds.): High performance computing for computer graphics and visualization. Springer, Berlin, New York
Touma, C, Gotsman, C (1998) Triangle mesh compression. In: Graphics Interface Proceedings, Vancouver, Canada, 18-20 June 1998.
Upson, C et al (1989) The application visualization system: a computational environment for scientific visualization. In: IEEE Computer Graphics and Applications, July 1989.
Vester, F (1998) Denken, Lernen, Vergessen. 25. Auflage. Deutscher Taschenbuch Verlag
Vince, J (1995) Virtual reality systems. Addison-Wesley
Web 3D Consortium (1998) The VRML Repository: http://www.web3d.org/vrml/.
World Wide Web Consortium (W3C) (1998) Synchronized Multimedia Integration Language (SMIL) 1.0 Specification. W3C Recommendation, 15. Juni 1998
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Olbrich, S., Pralle, H. (2000). Multimedia- und Virtual-Reality-Techniken für die wissenschaftliche Visualisierung. In: Buziek, G., Dransch, D., Rase, WD. (eds) Dynamische Visualisierung. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-57230-2_4
Download citation
DOI: https://doi.org/10.1007/978-3-642-57230-2_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-63047-7
Online ISBN: 978-3-642-57230-2
eBook Packages: Springer Book Archive