Abstract
The production of interactive multimedia content is in most cases an expensive task in terms of time and cost. The goal of this work was hence, to optimize this production, by exploiting the reusability of interactive multimedia elements, as well as using and reusing available interactive visualizations in collaborative environments.
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© 2001 Springer-Verlag Berlin Heidelberg
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El Saddik, A. (2001). Conclusions and Outlook. In: Interactive Multimedia Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-56790-2_6
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DOI: https://doi.org/10.1007/978-3-642-56790-2_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-41930-3
Online ISBN: 978-3-642-56790-2
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