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An Interactive Path Planning Method Based on Fuzzy Potential Field in Game Scenarios

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Foundations of Intelligent Systems

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 277))

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Abstract

In real-time strategy (RTS) games, path planning is an important task for game players. This paper selects a typical RTS game attack–defense scenario and uses artificial potential field algorithm to plan the near-optimal-attacking path. When using traditional potential field method, the local minimum occurs easily and the damage of attacker is high. Besides, there are often interactions among game units which will greatly influence the quality of path planning. Fuzzy measure and fuzzy integral can be used to describe the interaction of units. In this paper, a fuzzy artificial potential field method is presented to support the path planning of the attacker and a repulsive gain factor is introduced to the repulsive potential function, which indicates the degree of the interactions around the defense units. The simulation results show that the damage of attacker obtained by fuzzy potential field is lower than that obtained by the traditional methods; and the proposed method is more efficient and makes the selected game scenario be closer to the real games.

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Correspondence to Li Yan .

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Yan, L., Shuai, Y., Heling, Z. (2014). An Interactive Path Planning Method Based on Fuzzy Potential Field in Game Scenarios. In: Wen, Z., Li, T. (eds) Foundations of Intelligent Systems. Advances in Intelligent Systems and Computing, vol 277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54924-3_49

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  • DOI: https://doi.org/10.1007/978-3-642-54924-3_49

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-54923-6

  • Online ISBN: 978-3-642-54924-3

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