Skip to main content

Urban Exergames: How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move

  • Chapter
  • First Online:

Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 68))

Abstract

This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-sensitive serious games for sports and health (so-called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health-oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations, it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side-effects of urban exergames and an outline of future research directions.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    http://www.stadtspiele.tu-darmstadt.de

  2. 2.

    http://www.nintendo.co.jp/ir/en/sales/software/wii.html

  3. 3.

    https://www.zombiesrungame.com

  4. 4.

    The Twitter feed of the developer studio, proclaiming the apps’ commercial success: https://twitter.com/ZombiesRunGame/status/174164902926229504.

  5. 5.

    https://foursquare.com/

  6. 6.

    http://www.ingress.com

  7. 7.

    We will ignore the fact that players can intentionally bypass these sportive aspects of the games by using a car or a bus and rather trust in their voluntary compliance with the unspoken game rules.

  8. 8.

    http://www.stadtspiele.tu-darmstadt.de

  9. 9.

    http://www.urbanhealthgames.de

References

  1. Bartle, R.A.: Hearts, clubs, diamonds, spades: players who suit MUDs. J. Virtual Environ. 1(1), 19 (1996)

    Google Scholar 

  2. Bogost, I.: Persuasive Games: The Expressive Power of Videogames. MIT Press, Cambridge (2007)

    Google Scholar 

  3. Bogost, I.: seriousgamessource. Retrieved 12 Apr 2010, from persuasive games: the missing social rituals of exergames: http://seriousgamessource.com/features/feature_013107_exergaming_2.php (2007)

  4. Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Shackford, R., Capra, M., et al.: Mapping inside out. In: Magerkurth, C., Röcker, C. (eds.) Pervasive Gaming Applications—A Reader for Pervasive Gaming Research, vol. 2, pp. 199–226. Shaker, Aachen (2007)

    Google Scholar 

  5. Bundesministerium für Verkehr, Bau und Stadtentwicklung.: Bewertungssystem Nachhaltiges Bauen. Retrieved 4 Nov 2013, from https://www.bnb-nachhaltigesbauen.de/bewertungssystem-nachhaltiges-bauen-fuer-bundesgebaeude-bnb/bnb-buerogebaeude.html (2011)

  6. Burton, E., Mitchell, L.: Inclusive Urban Design: Streets for Life. Architectural Press, Oxford (2006)

    Google Scholar 

  7. Davis, S.B., Moar, M., Jacobs, R., Watkins, M., Riddoch, C., Cooke, K.: ‘Ere be dragons: heartfelt gaming. Digit. Creativity 17(3), 157–162 (2006)

    Article  Google Scholar 

  8. de Onis, M., Blössner, M., Borghi, E.: Global prevalence and trends of overweight and obesity among preschool children. Am. J. Clin. Nutr. 92(5), 1257–1264 (2010)

    Article  Google Scholar 

  9. Frank, L.D., Engelke, P.O., Schmid, T.L.: Health and Community Design: The Impact of the Built Environment on Physical Activity. Island Press, Washington (2003)

    Google Scholar 

  10. Frumkin, H., Frank, L., Jackson, R.: Urban sprawl and public health: designing, planning, and building for healthy communities. Islandic Press, Washington (2004)

    Google Scholar 

  11. Gehl, J.: Cities for people. Island Press, London (2012)

    Google Scholar 

  12. Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious games for health—personalized exergames. In: Proceedings of the International Conference on Multimedia, ACM, New York, USA (2010)

    Google Scholar 

  13. Gordon, M.E.: Flurry analytics. Retrieved from http://blog.flurry.com/bid/99013/The-History-of-App-Pricing-AndWhy-Most-Apps-Are-Free (2013)

  14. James, W.P., Jackson-Leach, R., Rigby, N.: An international perspective on obesity and obesogenic environments. In: Lake, A., Townshend, T.G., Alvanides, S. (eds.) Obesogenic Environments: Complexities, Perceptions, and Objective Measures, pp. 1–10. Blackwell, Oxford (2010)

    Google Scholar 

  15. Janson, A., Tigges, F.: Grundbegriffe der Architektur. Das Vokabular räumlicher Situationen. Birkhäuser, Basel (2013)

    Book  Google Scholar 

  16. Knöll, M.: Doctoral Dissertation: Urban Health Games. Collaborative, Expressive & Reflective. University of Stuttgart, Stuttgart (2012)

    Google Scholar 

  17. Knöll, M.: Lehre. Retrieved Oct 2013, from Digitale Stadtspiele: http://www.stadtspiele.tu-darmstadt.de/media/stadtspiele/ss13_1/130408_seminar___mundus_active_street_design3.pdf (2013b)

  18. Knöll, M., Moar, M.: On the importance of locations in therapeutic serious games. In: 5th International ICST Conference on Pervasive Computing Technologies for Healthcare, pp. 538–545, University College Dublin, Dublin (2011)

    Google Scholar 

  19. Knöll, M., Dutz, T., Hardy, S., Göbel, S.: Active design—how the built environment matters to mobile games for health. In: Mitgutsch, K., Huber, S., Wagner, M., Wimmer, J., Rosenstingl, H. (eds) Proceedings of the Vienna Conference on Context Matters—Exploring and Reframing Games in Context, New Academic Press, Vienna (2013)

    Google Scholar 

  20. Knöll, M., Moar, M., Boyd Davis, S., Saunders, M.: Book section, spontaneous interventions for health: how digital games may supplement urban design projects. In: Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Studies in Computational Intelligence, vol. 536, pp. 245–259. Springer, Berlin (2014)

    Google Scholar 

  21. Lieberman, D.A.: Dance games and other exergames: what the research says. Unpublished report, University of California, Santa Barbara (2006)

    Google Scholar 

  22. Lieberman, D.A.: Ten Ways Playing Video Games Can Improve Our Health. Center for Film, Television and New Media, Santa Barbara (2010)

    Google Scholar 

  23. Me You Health, I.: Monumental—iPhone stair climbing game (2011)

    Google Scholar 

  24. Melnyk, B.M., Small, L., Morrison-Beedy, D., Strasser, A., Spath, L., Kreipe, R. et al.: Mental health correlates of healthy lifestyle attitudes, beliefs, choices, and behaviors in overweight adolescents. J. Pediatr. Health Care 20(6) (2006)

    Google Scholar 

  25. Mueller, F., Edge, D., Vetere, F., Gibbs, M.R., Agamanolis, S., Bongers, B. et al.: Designing sports: a framework for exertion games. In: Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (2011)

    Google Scholar 

  26. Robertson-Wilson, J., Giles-Corti, B.: Walkability, neighbourhood design and obesity. In: Lake, A., Townshend, T.G., Alvanides, S. (eds.) Obesogenic Environments: Complexities, Perceptions, and Objective Measures, pp. 21–40. Blackwell, Oxford (2010)

    Google Scholar 

  27. Rogers, Y.: Interaction design gone wild: striving for wild theory. Interactions 18, 58–62 (2011)

    Article  Google Scholar 

  28. The City of New York: The active design guidelines: promoting physical activity through design. The City of New York, New York (2010)

    Google Scholar 

  29. Wetzel, R., Blum, L., Feng, F., Oppermann, L., Straeubig, M.: Tidy City: a location-based game for city exploration based on user-created content. In: Mensch and Computer 2011: überMEDIEN|ÜBERmorgen, Oldenbourg Verlag, Munich, Germany

    Google Scholar 

  30. Wiemeyer, J.: Serious games—the challenges for computer science in sport. Int. J. Comput. Sci. Sport

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Martin Knöll .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Knöll, M., Dutz, T., Hardy, S., Göbel, S. (2014). Urban Exergames: How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move. In: Ma, M., Jain, L., Anderson, P. (eds) Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, vol 68. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54816-1_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-54816-1_11

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-54815-4

  • Online ISBN: 978-3-642-54816-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics