Abstract
Vision is a highly complex process. There is an important distinction between those visual processes which involve high level, or semantic, information and early vision processes which do not use such knowledge. A primary goal of an early vision system, be it human or mechanical, is to determine and represent the shape of objects from their image intensities. Marr (1982) calls such a representation, which makes explicit the distance to, and orientation of, the visible surfaces from the standpoint of the viewer, a 2–1/2D sketch. He describes several independent processes, or modules,which compute it. Marr’s research focussed on stereopsis and structure from occlusion boundaries and shape from texture.
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© 1992 Springer-Verlag Berlin Heidelberg
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Yuille, A.L. (1992). Shape from Shading, Occlusion and Texture. In: Torras, C. (eds) Computer Vision: Theory and Industrial Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-48675-3_5
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DOI: https://doi.org/10.1007/978-3-642-48675-3_5
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