Abstract
Virtual Prototyping (VP) is, so far, the most challenging class of applications for virtual reality (VR). A VR system suitable for VP must be able to handle very large geometric complexities which, in general, cannot be reduced significantly by common rendering techniques such as texturing or level-of-detail. Furthermore, VP is the most „interactive“ type of applications for VR compared to other areas such as architecture, medicine, or entertainment. This is due to the simulation of rather complex tasks involving many objects whose behavior and properties should be imitated as closely as possible. Finally, in order to sustain continuously a feeling of presence and immersion, the VP system must be able to achieve a frame rate of no less than 15 frames per second at any time.
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Zachmann, G. (1998). VR-Techniques for Industrial Applications. In: Dai, F. (eds) Virtual Reality for Industrial Applications. Computer Graphics: Systems and Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-46847-6_2
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DOI: https://doi.org/10.1007/978-3-642-46847-6_2
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