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Microcomputer — Based Games for the Purposes of Environmental Protection and Managemental Training

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Part of the book series: Lecture Notes in Economics and Mathematical Systems ((LNE,volume 286))

Abstract

Gaming is a method that has been used with success for a variety of complex problems. Decision makers involved in a refined game could have a realistic situation where they must collectively consider their strategies. Therefore, gaming appears to be a promising tool in dealing with actual complex problems in which human decisions have far-reaching effects on others.

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References

  1. Assa, I., Management Simulation Games: A Comparative Study of Gaming in the Socialist Countries, pp. 63–81 in Operational Gaming: An International Approach, I. Stahl, Editor, IIASA, 1983.

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© 1987 Springer-Verlag Berlin Heidelberg

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Baba, N. (1987). Microcomputer — Based Games for the Purposes of Environmental Protection and Managemental Training. In: Sawaragi, Y., Inoue, K., Nakayama, H. (eds) Toward Interactive and Intelligent Decision Support Systems. Lecture Notes in Economics and Mathematical Systems, vol 286. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-46609-0_43

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  • DOI: https://doi.org/10.1007/978-3-642-46609-0_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-17719-7

  • Online ISBN: 978-3-642-46609-0

  • eBook Packages: Springer Book Archive

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