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Contracting Cone Method vs Modified Two Person-Zero Sum Game Approach an Implementation in Production Planning

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Part of the book series: Lecture Notes in Economics and Mathematical Systems ((LNE,volume 285))

Summary

There are quite a few Interactive Multiobjective Linear Programming Methods. Most of the comparisons cited in the Literature are on randomly generated medium sized problems. Feedback on implementations of these methods in actual large scale problems with real decision makers would be of considerable value.

In this paper experience with Contracting Cone Method as well as a modified version of Two Person-Zero Sum Game Approach is given. Both of them are applied on a production planning problem in a manufacturing organization.

ADBASE Multiobjective Linear Programming Package developed by Steuer is used for Contracting Cone Method. We used MPSX for modified Two Person-Zero Sum Game Approach.

Dimension problems we faced with ADBASE were manageable ones since our problem was medium sized. For large scale models modified Belenson Kapur’s method seems to provide more promising decision support than Contracting Cone Method though the latter is far more systematic in nature.

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References

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© 1987 Springer-Verlag Berlin Heidelberg

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Karpak, B., Kuruuzum, A. (1987). Contracting Cone Method vs Modified Two Person-Zero Sum Game Approach an Implementation in Production Planning. In: Sawaragi, Y., Inoue, K., Nakayama, H. (eds) Toward Interactive and Intelligent Decision Support Systems. Lecture Notes in Economics and Mathematical Systems, vol 285. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-46607-6_37

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  • DOI: https://doi.org/10.1007/978-3-642-46607-6_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-17718-0

  • Online ISBN: 978-3-642-46607-6

  • eBook Packages: Springer Book Archive

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