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The Ongoing Development of a Multimedia Educational Gaming Module

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Technologies of Inclusive Well-Being

Part of the book series: Studies in Computational Intelligence ((SCI,volume 536))

Abstract

This chapter gives an explanation of the development of an ongoing multimedia educational gaming module. Carrying out this module over many years resulted in establishing that pupils’ on the austistic spectrum have a diverse and variance in their educational abilities, medical conditions, computer skills, likes and interests. However, generic computer games were not being developed in collaboration with practitioners with the use of a holistic approach specifically for these learners. The objective was for undergraduate students to develop personalised games, from the practitioners’ completion of individualised profiles, as their assignment. The students used the profiles as a baseline, to carry out in depth research and used their imaging, sound, animation and authoring skills for developing games, whilst adhering to the practitioners’ specifications stated on the profiles. The chapter concludes by demonstrating the positivity of bringing society into academia with coursework based on real users, resulting in being beneficial to all the participants.

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Correspondence to Elizabeth Stokes .

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Stokes, E. (2014). The Ongoing Development of a Multimedia Educational Gaming Module. In: Brooks, A., Brahnam, S., Jain, L. (eds) Technologies of Inclusive Well-Being. Studies in Computational Intelligence, vol 536. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45432-5_15

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  • DOI: https://doi.org/10.1007/978-3-642-45432-5_15

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  • Print ISBN: 978-3-642-45431-8

  • Online ISBN: 978-3-642-45432-5

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