SanTrain: A Serious Game Architecture as Platform for Multiple First Aid and Emergency Medical Trainings
Rapid innovations of ICT enable ubiquitous, mobile and smart computer applications almost anywhere at any time. Permanently growing pervasiveness of these systems and applications at reasonable costs leads to significant changes of learning and training platforms and environments. While virtual simulation and virtual reality have played a dominant role as training platforms over past years, serious games are now receiving more and more attention due to added visualization, AI capabilities, and their availability on smart mobile devices.
As design and development of a smart game is extremely complex and expensive, its sale depends on its attraction for a broad gamer community (ranging from “digital nerds” to novice users) and on multiple usability. Therefore, the cost-effective development of a game-based learning and training platform for very specific domains like in our case for military, medical or first aid applications with limited number of potential users require the design of flexible, cost-effective game architectures for multiple use. This paper proposes such a flexible serious game architecture as first aid and medical emergency training platform for military personal. It reports on a research project sponsored by the German Federal Armed Forces (Bundeswehr).
KeywordsVirtual Reality Blended Learning Novice User Virtual Simulation Virtual Reality Training
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