Abstract
In this paper, we present algorithms for simulating tracks created by vehicles running on soft terrain. In most 3D graphics applications, vehicle tracks are either not simulated or simply simulated as a texture decal. In applications that involve many vehicle maneuvers, the lack of realistic tracks reduces visual realism. Our method simulates vehicle-terrain interaction based on modified terramechanics models. This method can simulate both wheeled and tracked vehicles on common types of soft terrains such as clay, sand, and snow. Our method can simulate terrain deformations, lateral displacement, tread patterns, and debris.
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Chen, X., Zhu, Y. (2013). Real-Time Simulation of Vehicle Tracks on Soft Terrain. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2013. Lecture Notes in Computer Science, vol 8033. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41914-0_43
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DOI: https://doi.org/10.1007/978-3-642-41914-0_43
Publisher Name: Springer, Berlin, Heidelberg
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