Abstract
In this paper we present the results of a creative development program for young students with the name, OurToys. In our empirical evaluation, a group of researchers and artists designed and implemented two workshop pro-grams of a total of 66 pupils, exploring their experiences with open source software and hardware. The workshops were based on Reggio Emilia philosophy of creative reuse and the open-source software Scratch. The results showed that: software and hardware intensive activities raise awareness of technology, intensify the experience, and invite students to explore boundaries and increase collaboration and the exchange of views and ideas.
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Giannakos, M.N., Jaccheri, L. (2013). An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds) Entertainment Computing – ICEC 2013. ICEC 2013. Lecture Notes in Computer Science, vol 8215. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41106-9_21
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DOI: https://doi.org/10.1007/978-3-642-41106-9_21
Publisher Name: Springer, Berlin, Heidelberg
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