Skip to main content

Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8095))

Abstract

The world in which medicine and healthcare institutions are managed is rapidly changing in complex and unpredictable ways. In periods of rapid change, highly adaptive organizations have competitive advantage. Therefore, training a modern, adaptive and high performing team is one of the keys to success. There is a growing body of evidence that Game-Based Learning can be highly successful in driving business results, and a variety of drivers are making it harder and harder to ignore as a candidate medium where deep and immersive learning needs to be delivered as is the case of healthcare management. In this paper we describe the Serious Game ImPROVE for training medical workers on the impacts of patient care quality and costs of different configurations of Emergency Department (ED) business processes.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Barjis, J., Verbraeck, A.: The Relevance of Modeling and Simu- lation in Enterprise and Organizational Study. In: Barjis, J. (ed.) EOMAS 2010. LNBIP, vol. 63, pp. 15–26. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  2. Brown, R.A., Recker, J.C.: Improving the Traversal of Large Hierarchical Process Repositories. In: Proceedings of the 20th Australasian Conference on Information Systems, pp. 144–153 (December 2009)

    Google Scholar 

  3. Corti, K.: Games-based Learning - a serious business application. Informe de Pix- elLearning 34(6), 1–20 (2006)

    Google Scholar 

  4. Faria, A., Hutchinson, D., Wellington, W.J., Gold, S.: Developments in business gaming. Simulation & Gaming 40(4), 464–487 (2009)

    Article  Google Scholar 

  5. Frederiks, P.J.: Information modeling: The process and the required competencies of its participants. Data Knowl. Eng., 4–20 (2006)

    Google Scholar 

  6. Fu, F.-L., Su, R.-C., Yu, S.-C.: Egameflow: A scale to measure learners’ enjoyment of e-learning games. Compututer and Education 52, 101–112 (2009)

    Article  Google Scholar 

  7. Gilgeous, V.: A Study of Business and Management Games. Management Development Review, 32–39 (1996)

    Google Scholar 

  8. Machester Triage Group: Emergency Triage, 2nd edn. BMJ Books (2005)

    Google Scholar 

  9. Magic Quadrant - Business Process Management Suites, http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/enterprise/pdfs/magic-quadrant-for-business-process-management-suites.pdf

  10. Recker, J.C.: How Good is BPMN Really? Insights from Theory and Practice. In: Proceedings of the 14th European Conference on Information Systems, pp. 1582–1593 (2006)

    Google Scholar 

  11. Rosemann, M., Recker, J., Indulska, M., Green, P.: A Study of the Evolution of the Representational Capabilities of Process Modeling Grammars. In: Martinez, F.H., Pohl, K. (eds.) CAiSE 2006. LNCS, vol. 4001, pp. 447–461. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  12. Squire, K.: From Users to Designers Building a Self-Organizing Game-Based Learning. Technology Trends, 32–42 (2005)

    Google Scholar 

  13. West, S.B.: Collaborative business process modelling using 3D virtual environments. In: Proceeding of 16th Americas Conference on Information Systems, pp. 1–11 (2010)

    Google Scholar 

  14. Zantow, K.K.: More than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations. Academy of Management Learning & Education, 451–458 (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ribeiro, C., Pereira, J., Borbinha, J. (2013). Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. In: Hernández-Leo, D., Ley, T., Klamma, R., Harrer, A. (eds) Scaling up Learning for Sustained Impact. EC-TEL 2013. Lecture Notes in Computer Science, vol 8095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40814-4_46

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-40814-4_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40813-7

  • Online ISBN: 978-3-642-40814-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics