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Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour

  • Birgit Schmitz
  • Stefaan Ternier
  • Marco Kalz
  • Roland Klemke
  • Marcus Specht
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8095)

Abstract

Despite research in mobile learning games has intensified over the last decade, there is relatively little research about how individual game mechanisms influence or change behaviour. This article aims at understanding the influence of the game mechanism role-playing and investigates how it can be used to alter behavioural intention. In order to do so, we designed a mobile learning game to train Basic Life Support (BLS) and Cardiopulmonary Resuscitation (CPR). With the game we aim at improving laymen’s willingness to help in case of emergency. First, we illuminate the strand of research related to role-playing in the context of BLS and bystander CPR. Second, we describe the pedagogical framework of the mobile learning game that was designed to train BLS and introduce the game engine this development is based on. Third, we present the results from a first prototype testing, which we carried out with medical professionals as well as laymen in order to test game-play usability and interface. This article concludes by outlining the experimental setting of an upcoming study, which will use the mobile learning game to evaluate the influence of the game mechanism role-playing on the willingness to provide bystander CPR in case of emergency.

Keywords

games for health mobile learning serious games role-playing behavioural intention 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Birgit Schmitz
    • 1
  • Stefaan Ternier
    • 1
  • Marco Kalz
    • 1
  • Roland Klemke
    • 1
  • Marcus Specht
    • 1
  1. 1.Center for Learning Science and TechnologyHeerlenThe Netherlands

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