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Game Design for All: The Example of Hammer and Planks

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

Abstract

The last years have seen a growing interest in the Serious Games topic - and in particular in Games for Health - from both scientific and industrial communities. However not only is the effectiveness of this kind of game not yet demonstrated but the distribution and adoption of these games by the mainstream market is still very low. In this paper we present a game for hemiplegic rehabilitation called “Hammer and Planks”. The game was developed with the adoption by the general public in mind and has shown interesting results during a first experimentation at a game exhibition.

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References

  1. Legg, L.A., Drummond, A., Leonardi-Bee, J., Gladman, J.R.F., Corr, S., Donkervoot, M., Edmans, J., Gilbertson, L., Jongbloed, L., Logan, P., Sackley, C., Walker, M., Langhorne, P.: Occupational therapy for patients with problems in personal activities of daily living after stroke: systematic review of randomized trials. British Medical Journal 335(7626), 922 (2007)

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© 2013 Springer-Verlag Berlin Heidelberg

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Di Loreto, I., Lange, B., Seilles, A., Andary, S., Dyce, W. (2013). Game Design for All: The Example of Hammer and Planks. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_7

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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