Abstract
In this paper, a way of head, face and eyes blinking idle motion synthesis for virtual characters was proposed. Idle mode is interpreted as subtle moves that occur in animation when a virtual person is waiting for external events. In our approach for head and face movements analysis the translations of characteristic points obtained from video sequences were used. Based on the motion parameters the transitions between facial and head states were obtained by the motion probabilities. Finally, an algorithm for creating head, face and eyes blinking idle animation was proposed. Such type of animation eliminates the freeze moments while the character is waiting for the event making it more friendly to the user in the game or other artificial environment.
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Kocoń, M. (2013). Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_31
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DOI: https://doi.org/10.1007/978-3-642-40790-1_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40789-5
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