Skip to main content

A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?

  • Conference paper
Serious Games Development and Applications (SGDA 2013)

Abstract

Vision and auditory channels are often used to convey information quickly. Knowing that hearing and vision are generally loaded with plenty of stimuli, the use of touch as an alternative medium of communication could unload those senses. Although many studies have been conducted on hapic icons or tactile icons, few of them have focused on the foot as a medium of communication. This paper particularly investigate the maximum number of vibrotactile messages that could be memorized when displayed under the foot. The method is based on a daily training wrapped in a serious game. In the latter, the avatar must be led to different locations through risky path. Risky events are displayed along the route through vibrotactile feedbacks, which have to be identified by the player. A preliminary experiment shows the usability of this serious game for learning a large number of vibrotactile stimuli.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Pasquero, J., Luk, J., Levesque, V., Wang, Q., Hayward, V., MacLean, K.E.: Haptically enabled handheld information display with distributed tactile transducer. Trans. Multi. 9(4), 746–753 (2007)

    Article  Google Scholar 

  2. Maclean, K., Enriquez, M.: Perceptual design of haptic icons. In: Proceedings of Eurohaptics, pp. 351–363 (2003)

    Google Scholar 

  3. Brewster, S., Brown, L.M.: Tactons: Structured tactile messages for non-visual information display. In: Proceedings of the Fifth Conference on Australasian User Interface, pp. 15–23. Australian Computer Society (2004)

    Google Scholar 

  4. Ternes, D., MacLean, K.E.: Designing large sets of haptic icons with rhythm. In: Ferre, M. (ed.) EuroHaptics 2008. LNCS, vol. 5024, pp. 199–208. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  5. Spence, C., Ngo, M.K., Lee, J.H., Tan, H.: Solving the correspondence problem in haptic/multisensory interface design (2010)

    Google Scholar 

  6. Menelas, B.-A., Otis, M.: Design of a serious game for learning vibrotactile messages. In: International Workshop on Haptic Audio Visual Environments and Games, pp. 124–129. IEEE (2012)

    Google Scholar 

  7. Scott, V., Pearce, M., Pengelly, C.: Injury resulting from falls among canadians age 65 and over. In: Report on Seniors Falls in Canada, pp. 1–16. Public Health Agency of Canada (2005)

    Google Scholar 

  8. Ganz, D., Bao, Y., Shekelle, P., Rubenstein, L.: Will my patient fall? Journal of the American Medical Association 297(1), 77–86 (2007)

    Article  Google Scholar 

  9. Otis, M.J.D., Menelas, B.-A.J.: Toward an augmented shoe for preventing falls related to physical conditions of the soil. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC), pp. 3281–3285 (October 2012)

    Google Scholar 

  10. Burke, J.W., McNeill, M.D.J., Charles, D., Morrow, P., Crosbie, J., McDonough, S.: Serious games for upper limb rehabilitation following stroke. In: Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, pp. 103–110 (2009)

    Google Scholar 

  11. Assad, O., et al.: Motion-based games for parkinson’s disease patients. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds.) ICEC 2011. LNCS, vol. 6972, pp. 47–58. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  12. Menelas, B.-A.J., Otis, M.J.D.: A serious game for training balance control over different types of soil. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, K.-D. (eds.) SGDA 2012. LNCS, vol. 7528, pp. 31–42. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  13. Brassard, S., Otis, M.J.D., Poirier, A., Menelas, B.-A.J.: Towards an automatic version of the berg balance scale test through a serious game. In: Proceedings of the Second ACM Workshop on Mobile Systems, Applications, and Services for HealthCare, mHealthSys 2012, pp. 5:1–5:6. ACM, New York (2012)

    Google Scholar 

  14. Enriquez, M.J., MacLean, K.E.: The hapticon editor: A tool in support of haptic communication research. In: HAPTICS 2003, p. 356. IEEE Computer Society, Los Angeles (2003)

    Google Scholar 

  15. Brewster, S.A., Wright, P.C., Edwards, A.: Evaluation of earcons for use in auditory human-computer interfaces. In: Conference on Human Factors in Computing Systems, pp. 222–227 (1993)

    Google Scholar 

  16. Garzonis, S., Jones, S., Jay, T., O’Neill, E.: Auditory icon and earcon mobile service notifications: Intuitiveness, learnability, memorability and preference. In: Greenberg, S., Hudson, S.E., Hinkley, K., RingelMorris, M., Olsen, D.R. (eds.) CHI 2009: Proceedings of the 27th Annual CHI Conference on Human Factors in Computing Systems, vols. 1-4, pp. 1513–1522. Association for Computing Machinery (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Gagnon, D., Otis, M.J.D., Menelas, BA.J. (2013). A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_30

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-40790-1_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics