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Serious Game Modules for Entertainment Games

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Serious Games Development and Applications (SGDA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

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Abstract

Following in the work of Bellotti et al. we present a forest simulator serious game module. Such a game module could be included with a strategy game primarily designed for entertainment, in order to teach the player lessons in ecology. The ecology in our module is simple, primarily focused on competition for resources of sunlight in the air, and nitrogen in the soil. We simulate three scenarios: growth of a forest, a forest take over by an invasive species, and selectively harvesting a forest compared to clear cutting a forest.

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References

  1. Bellotti, F., Berta, R., De Gloria, A., Primavera, L.: Enhancing the educational value of video games. Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II) 7(2), 23:1–23:18 (2009)

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© 2013 Springer-Verlag Berlin Heidelberg

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Eymundson, D., Janzen, M. (2013). Serious Game Modules for Entertainment Games. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_20

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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