Abstract
Gameplay has proven to be a useful tool in many types of training and learning situations. This paper presents the game HiNTHunt, an experimental pervasive game designed to encourage students to socialize and learn the basics about the campus when they arrive as new students at a university. Our analysis of the game usage and gameplay experience shows that this approach for motivating students to perform specific activities is well accepted, but we have also identified some challenges that must be considered in the development of such games.
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Pløhn, T., Aalberg, T. (2013). HiNTHunt – A Pervasive Game to Support and Encourage Desired Activities for New Students. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_19
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DOI: https://doi.org/10.1007/978-3-642-40790-1_19
Publisher Name: Springer, Berlin, Heidelberg
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