Abstract
Multi-touch displays have become commonplace over recent years. Numerous applications take advantage of this to support interactions that build on users’ knowledge and correspond to daily practices within the real world. 3D applications are also becoming more common on these platforms, but the multi-touch techniques for 3D operations often lag behind 2D ones in terms of intuitiveness and ease of use. Intuitive navigation techniques are particularly needed to make multi-touch 3D applications more useful, and systematic approaches are direly needed to inform their design: existing techniques are still too often designed in ad-hoc ways. In this paper, we propose a methodology based on cognitive principles to address this problem. The methodology combines standard user-centered design practices with optical flow analysis to determine the mappings between navigation controls and multi-touch input. It was used to design the navigation technique of a specific application. This technique proved to be more efficient and preferred by users when compared to existing ones, which provides a first validation of the approach.
Chapter PDF
Similar content being viewed by others
References
Ajaj, R., Vernier, F., Jacquemin, C.: Follow my finger navigation. In: Gross, T., Gulliksen, J., Kotzé, P., Oestreicher, L., Palanque, P., Prates, R.O., Winckler, M. (eds.) INTERACT 2009. LNCS, vol. 5727, pp. 228–231. Springer, Heidelberg (2009)
Bowman, D.A., Kruijff, E., LaViola, J.J., Poupyrev, I.: 3D user interfaces: theory and practice. Addison-Wesley/Pearson Education (2003)
Britton, E.G., Lipscomb, J.S., Pique, M.E.: Making nested rotations convenient for the user. In: Proc. of SIGGRAPH 1978, pp. 222–227. ACM (1978)
Christie, M., Olivier, P.: Camera control in computer graphics: models, techniques and applications. In: ACM SIGGRAPH ASIA 2009 Courses, pp. 3:1–3:197. ACM (2009)
Edelmann, J., Schilling, A., Fleck, S.: The DabR - a multitouch system for intuitive 3D scene navigation. In: Proc. of 3DTV-CON, pp. 1–4 (2009)
Fu, C.W., Goh, W.B., Ng, J.A.: Multi-touch techniques for exploring large-scale 3D astrophysical simulations. In: Proc. of CHI 2010. pp. 2213–2222. ACM (2010)
Gleicher, M., Witkin, A.: Through-the-lens camera control. In: Proc. of SIGGRAPH 1992, vol. 26, pp. 331–340 (1992)
Hachet, M., Decle, F., Knodel, S., Guitton, P.: Navidget for easy 3D camera positioning from 2D inputs. In: Proc. of 3DUI 2008, pp. 83–89. IEEE (2008)
Hutchins, E.L., Hollan, J.D., Norman, D.A.: Direct manipulation interfaces. Human-Computer Interaction 1(4), 311–338 (1985)
Ingram, A., Wang, X., Ribarsky, W.: Towards the establishment of a framework for intuitive multi-touch interaction design. In: Proc. of AVI 2012, pp. 66–73. ACM (2012)
Ingram, J.N., Körding, K.P., Howard, I.S., Wolpert, D.M.: The statistics of natural hand movements. Experimental Brain Research 188(2), 223–236 (2008)
Jacob, R.J.K., Sibert, L.E., McFarlane, D.C., Mullen Jr., M.P.: Integrality and separability of input devices. ACM ToCHI 1(1), 3–26 (1994)
Jacob, R.J., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J.: Reality-based interaction: A framework for post-wimp interfaces. In: Proc. of CHI 2008, pp. 201–210. ACM (2008)
Kim, J.S., Gračanin, D., Matković, K., Quek, F.: iPhone/iPod Touch as input devices for navigation in immersive virtual environments. In: Proc. of VR 2009, pp. 261–262. IEEE (2009)
Kim, J.-S., Gračanin, D., Matković, K., Quek, F.: Finger walking in place (FWIP): A traveling technique in virtual environments. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Christie, M. (eds.) SG 2008. LNCS, vol. 5166, pp. 58–69. Springer, Heidelberg (2008)
Kruger, R., Carpendale, S., Scott, S.D., Tang, A.: Fluid integration of rotation and translation. In: Proc. of CHI 2005, pp. 601–610. ACM (2005)
Mackinlay, J.D., Card, S.K., Robertson, G.G.: Rapid controlled movement through a virtual 3D workspace. In: Proc. of SIGGRAPH 1990, pp. 171–176. ACM (1990)
Martinet, A., Casiez, G., Grisoni, L.: Integrality and separability of multitouch interaction techniques in 3D manipulation tasks. IEEE TVCG 18(3), 369–380 (2012)
McCrae, J., Mordatch, I., Glueck, M., Khan, A.: Multiscale 3D navigation. In: Proc. of I3D 2009, pp. 7–14. ACM (2009)
Moerman, C., Marchal, D., Grisoni, L.: Drag’n Go: Simple and fast navigation in virtual environment. In: Proc. of 3DUI 2012, pp. 15–18. IEEE (2012)
Nacenta, M.A., Baudisch, P., Benko, H., Wilson, A.: Separability of spatial manipulations in multi-touch interfaces. In: Proc. of GI 2009. pp. 175–182. Canadian Information Processing Society (2009)
Rasmussen, J.: Skills, rules, and knowledge; signals, signs, and symbols, and other distinctions in human performance models. IEEE Transactions on Systems, Man and Cybernetics 13(3), 257–266 (1983)
Reisman, J.L., Davidson, P.L., Han, J.Y.: A screen-space formulation for 2D and 3D direct manipulation. In: Proc. of UIST 2009, pp. 69–78. ACM (2009)
de la Rivière, J.B., Kervégant, C., Orvain, E., Dittlo, N.: CubTile: a multi-touch cubic interface. In: Proc. of VRST 2008, pp. 69–72. ACM (2008)
Zeleznik, R., Forsberg, A.: UniCam - 2D gestural camera controls for 3D environments. In: Proc. of I3D 1999, pp. 169–173. ACM (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 IFIP International Federation for Information Processing
About this paper
Cite this paper
Marchal, D., Moerman, C., Casiez, G., Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8117. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40483-2_2
Download citation
DOI: https://doi.org/10.1007/978-3-642-40483-2_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40482-5
Online ISBN: 978-3-642-40483-2
eBook Packages: Computer ScienceComputer Science (R0)