Abstract
Recent developments in touch and display technologies made it possible to integrate touch-sensitive surfaces into stereoscopic three-dimensional (3D) displays. Although this combination provides a compelling user experience, interaction with stereoscopically displayed objects poses some fundamental challenges. If a user aims to select a 3D object, each eye sees a different perspective of the same scene. This results in two distinct projections on the display surface, which raises the question where users would touch in 3D or on the two-dimensional (2D) surface to indicate the selection. In this paper we analyze the relation between the 3D positions of stereoscopically displayed objects and the on- as well as off-surface touch areas. The results show that 2D touch interaction works better close to the screen but also that 3D interaction is more suitable beyond 10cm from the screen. Finally, we discuss implications for the development of future touch-sensitive interfaces with stereoscopic display.
Chapter PDF
Similar content being viewed by others
References
iMUTS - Interscopic Multi-Touch Surfaces (2013), http://imuts.uni-muenster.de
InSTInCT - Touch-based interfaces for Interaction with 3D Content (2013), http://anr-instinct.cap-sciences.net
Leap Motion (2013), http://www.leapmotion.com
Benko, H., Feiner, S.: Balloon selection: A multi-finger technique for accurate low-fatigue 3D selection. In: Proc. IEEE 3DUI, pp. 79–86 (2007)
Benko, H., Wilson, A.D., Balakrishnan, R.: Sphere: multi-touch interactions on a spherical display. In: Proc. ACM UIST, pp. 77–86 (2008)
Benko, H., Wilson, A.D., Baudisch, P.: Precise selection techniques for multi-touch screens. In: Proc. ACM CHI, pp. 1263–1272 (2006)
Bruder, G., Steinicke, F., Stuerzlinger, W.: Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments. In: Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), pp. 115–118. IEEE Press (2013)
Chan, L.-W., Kao, H.-S., Chen, M.Y., Lee, M.-S., Hsu, J., Hung, Y.-P.: Touching the void: Direct-touch interaction for intangible displays. In: Proc. ACM CHI, pp. 2625–2634 (2010)
de la Riviere, J.-B., Dittlo, N., Orvain, E., Kervegant, C., Courtois, M., Da Luz, T.: ilight 3D touch: a multiview multitouch surface for 3D content visualization and viewpoint sharing. In: Proc. ACM ITS, pp. 312–312 (2010)
de la Riviere, J.-B., Kervegant, C., Orvain, E., Dittlo, N.: Cubtile: a multi-touch cubic interface. In: Proc. ACM VRST, pp. 69–72 (2008)
Ferwerda, J.: Psychophysics 101: How to run perception experiments in computer graphics. In: SIGGRAPH Core (2008)
Fitts, P.M.: The information capacity of the human motor system in controlling the amplitude of movement. J. Exp. Psych. 47, 381–391 (1954)
Geniva, L., Chua, R., Enns, J.T.: Attention for perception and action: task interference for action planning, but not for online control. Exp. Brain Res. 185(4), 709–717 (2008)
Hall, A.D., Cunningham, J.B., Roache, R.P., Cox, J.W.: Factors affecting performance using touchentry systems: Tactual recognition fields and system accuracy. J. Appl. Psychol. 4, 711–720 (1988)
Hancock, M., Carpendale, S., Cockburn, A.: Shallow-depth 3D interaction: design and evaluation of one-, two- and three-touch techniques. In: Proc. ACM CHI, pp. 1147–1156 (2007)
Hilliges, O., Izadi, S., Wilson, A.D., Hodges, S., Garcia-Mendoza, A., Butz, A.: Interactions in the air: Adding further depth to interactive tabletops. In: Proc. ACM UIST, pp. 139–148 (2009)
Holz, C., Baudisch, P.: The generalized perceived input point model and how to double touch: Accuracy by extracting fingerprints. In: Proc. ACM CHI, pp. 1165–1174 (2009)
International Organization for Standardization. ISO/DIS 9241-9 Ergonomic requirements for office work with visual display terminals (VDTs) - Part 9: Requirements for non-keyboard input devices (2000)
Kennedy, R.S., Lane, N.E., Berbaum, K.S., Lilienthal, M.G.: Simulator Sickness Questionnaire: an enhanced method for quantifying simulator sickness. Int. J. Aviat. Psychol. 3(3), 203–220 (1993)
Loomis, J.M., Knapp, J.M.: Visual perception of egocentric distance in real and virtual environments. In: Hettinger, L.J., Haas, M.W. (eds.) Virtual and Adaptive Environments, volume Virtual and Adaptive Environments, Mahwah (2003)
MacKenzie, C.L., Marteniuka, R.G., Dugasa, C., Liskea, D., Eickmeiera, B.: Three-dimensional movement trajectories in Fitts’ task: Implications for control. Q.J. Exp. Psychology-A 39(4), 629–647 (1987)
Mapp, A.P., Ono, H., Barbeito, R.: What does the dominant eye dominate? A brief and somewhat contentious review. Percept. Psychophys 65(2), 310–317 (2003)
Martinet, A., Casiez, G., Grisoni, G.: The design and evaluation of 3D positioning techniques for multi-touch displays. In: Proc. IEEE 3DUI (2010)
McIntire, J.P., Havig, P.R., Geiselman, E.E.: What is 3D good for? A review of human performance on stereoscopic 3D displays. In: Proc. of the SPIE, Head- and Helmet-Mounted Displays XVII, vol. 8383, pp. 1–13 (2012)
Müller-Tomfelde, C., Schöning, J., Hook, J., Bartindale, T., Schmidt, D., Oliver, P., Echtler, F., Motamedi, N., Brandl, P., Zadow, U.: Building interactive multi-touch surfaces. In: Müller-Tomfelde, C. (ed.) Tabletops - Horizontal Interactive Displays. Human-Computer Interaction Series, pp. 27–49. Springer (2010)
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., Mine, M.: Image plane interaction techniques in 3D immersive environments. In: Proc. ACM I3D, pp. 39–44 (1997)
Potter, R.L., Weldon, L.J., Shneiderman, B.: Improving the accuracy of touch screens: An experimental evaluation of three strategies. In: Proc. ACM CHI, pp. 27–32 (1988)
Pyryeskin, D., Hancock, M., Hoey, J.: Investigating selection above a multi-touch surface. In: Proc. ACM ITS (2012)
Reisman, J.L., Davidson, P.L., Han, J.Y.: A screen-space formulation for 2D and 3D direct manipulation. In: Proc. ACM UIST, pp. 69–78 (2009)
Schmalstieg, D., Encarnacao, L.M., Szalavari, Z.: Using transparent props for interaction with the virtual table. In: Proc. ACM I3D, pp. 147–153 (1999)
Schöning, J., Steinicke, F., Krüger, A., Hinrichs, K., Valkov, D.: Bimanual interaction with interscopic multi-touch surfaces. In: Gross, T., Gulliksen, J., Kotzé, P., Oestreicher, L., Palanque, P., Prates, R.O., Winckler, M. (eds.) INTERACT 2009. LNCS, vol. 5727, pp. 40–53. Springer, Heidelberg (2009)
Sivak, B., Mac Kenzie, C.L.: Integration of visual information and motor output in reaching and grasping: the contributions of peripheral and central vision. Neuropsychologia 28(10), 1095–1116 (1990)
Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Phil. Trans. R. Soc. B 364, 3549–3557 (2009)
Strothoff, S., Valkov, D., Hinrichs, K.H.: Triangle cursor: Interactions with objects above the tabletop. In: Proc. ACM ITS, pp. 111–119 (2011)
Teather, R.J., Stürzlinger, W.: Pointing at 3D targets in a stereo head-tracked virtual environment. In: Proc. IEEE 3DUI, pp. 87–94 (2011)
Teather, R., Stuerzlinger, W.: Pointing at 3D Target Projections with One-Eyed and Stereo Cursors. In: ACM CHI (2013)
Valkov, D., Giesler, A., Hinrichs, K.: Evaluation of depth perception for touch interaction with stereoscopic rendered objects. In: Proc. ACM ITS (2012)
Valkov, D., Steinicke, F., Bruder, G., Hinrichs, K., Schöning, J., Daiber, F., Krüger, A.: Touching floating objects in projection-based virtual reality environments. In: Proc. JVRC, pp. 17–24 (2010)
Valkov, D., Steinicke, F., Bruder, G., Hinrichs, K.H.: 2D touching of 3D stereoscopic objects. In: Proc. ACM CHI, pp. 1353–1362 (2011)
Vogel, D., Baudisch, P.: Shift: A technique for operating pen-based interfaces using touch. In: Proc. ACM CHI, pp. 657–666 (2007)
Whitney, D., Westwood, D.A., Goodale, M.A.: The influence of visualmotion on fast reaching movements to a stationary object. Letters to Nature 423, 869–873 (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 IFIP International Federation for Information Processing
About this paper
Cite this paper
Bruder, G., Steinicke, F., Stuerzlinger, W. (2013). Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8117. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40483-2_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-40483-2_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40482-5
Online ISBN: 978-3-642-40483-2
eBook Packages: Computer ScienceComputer Science (R0)