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Wands Are Magic: A Comparison of Devices Used in 3D Pointing Interfaces

  • Martin Henschke
  • Tom Gedeon
  • Richard Jones
  • Sabrina Caldwell
  • Dingyun Zhu
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8119)

Abstract

In our pilot study with 12 participants, we compared three interfaces, 3D mouse, glove and wand in a 3D naturalistic environment. The latter two were controlled by the same absolute pointing method and so are essentially identical except for the selection mechanism, grasp action versus button. We found that the mouse performed worst in terms of both time and errors which is reasonable for a relative pointing device in an absolute pointing setting, with the wand both outperforming and favored by users to the glove. We conclude that the presence of a held object in a pointing interface changes the user’s perception of the system and magically leads to a different experience.

Keywords

“magic wand” “3D mouse” “hand gesture” “fatigue” “user satisfaction” 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Martin Henschke
    • 1
  • Tom Gedeon
    • 1
  • Richard Jones
    • 1
  • Sabrina Caldwell
    • 1
  • Dingyun Zhu
    • 1
  1. 1.College of Engineering and Computer ScienceAustralian National UniversityActon ACTAustralia

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