Abstract
The role of the body in the generation of behavior is a topic that has sparked the attention of many fields from philosophy to science and more recently robotics. We address the question of how an embodied agent should be modeled in order to change the traditional dualist approach of creating embodied agents. By looking at behavior generation as a shared process between mind and body, we are able to create modules that generate and manage behavior, which are neither part of the body nor the mind, thus allowing a more flexible and natural control. A case study is presented to demonstrate and discuss our model.
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Ribeiro, T., Vala, M., Paiva, A. (2013). Censys: A Model for Distributed Embodied Cognition. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds) Intelligent Virtual Agents. IVA 2013. Lecture Notes in Computer Science(), vol 8108. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40415-3_5
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DOI: https://doi.org/10.1007/978-3-642-40415-3_5
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