Abstract
The violin is one of the most beautiful but also one of the most difficult musical instruments for a beginner. This paper presents an on-going work about a new augmented reality system for training how to play violin. We propose to help the players by virtually guiding the movement of the bow and the correct position of their fingers for pressing the strings. Our system also recognizes the musical note played and the correctness of its pitch. The main benefit of our system is that it does not require any specific marker since our real-time solution is based on a depth camera.
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Shiino, H., de Sorbier, F., Saito, H. (2013). Towards an Augmented Reality System for Violin Learning Support. In: Jiang, X., Bellon, O.R.P., Goldgof, D., Oishi, T. (eds) Advances in Depth Image Analysis and Applications. WDIA 2012. Lecture Notes in Computer Science, vol 7854. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40303-3_15
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DOI: https://doi.org/10.1007/978-3-642-40303-3_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40302-6
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