Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies

  • Tania Raune Frankjaer
  • Patricia Jean Flanagan
  • Daniel Gilgen
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 373)


With the emergence of relatively accessible programmable micro-controllers, artistic use and designer application of wearable technologies have increased significantly over the last decade. This paper suggests these creations are more than a mere implementation of emerging technologies for creative practitioners to extend their artistic expression, but a method applicable within research and development. Creative practitioners generally approach their subject matter intuitively and holistically and are therefore capable of facilitating insights where rational approaches may not. Working on the periphery of computer science has the advantage of an outsider perspective, which can result in un-thought of solutions to previously unresolved problems. In this paper we discuss the merits of this approach within wearable and interactive research and describe one such procedure on the basis of a wearable device.


Creative practice alternative research methods wearable technologies interactive technologies Arts-Based Research insight outsiders perception Bamboo Whisper perception of communication 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Tania Raune Frankjaer
    • 1
  • Patricia Jean Flanagan
    • 2
  • Daniel Gilgen
    • 1
  1. 1.Department of DesignUniversity of Applied Sciences TrierTrierGermany
  2. 2.Academy of Visual ArtsHong Kong Baptist UniversityHong Kong SARP.R.C.

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