Abstract
This paper describes the findings of a replication study conducted at a different location. This study measures the engagement level of participants objectively from two learning techniques: video game and handout (traditional way of learning). This paper may help other researchers design their own Brain-Computer Interface study to measure engagement. In addition, the results of this paper shows a correlation analysis between Engagement (measured physiologically) and knowledge measurement (subjective data). Further, this paper describes briefly the limitations of the Emotiv non-invasive EEG device, which may help researchers and developers understand the device more.
Chapter PDF
References
Ball, C.: Start Right: The Importance of Early Learning. Lesley James, Royal Society for the Encouragement of Arts, Manufactures and Commerce, London (1994)
Greenstone, M., Harris, M., Li, K., Looney, A., Patashnik, J.: A Dozen Economic Facts About K-12 Education. The Hamiliton Project (2012), http://www.hamiltonproject.org/files/downloads_and_links/THP_12EdFacts_2.pdf
Negroponte, N., Resnick, M., Cassell, J.: Creating a Learning Revolution. MIT Media Lab (1997)
Bettelheim, R.: Outdated teaching is failing our children. USA Today (2010), http://usatoday30.usatoday.com/news/opinion/forum/2010-11-10-column10_ST1_N.htm
Castell, S., Jenson, J.: Paying Attention to Attention: New Economies for Learning. Educational Theory, 381–397 (2004)
Gilbert, J.E., Arbuthnot, K., Hood, S., Grant, M.M., West, M.L., McMillian, Y., Cross, E.V., Williams, P., Eugene, W.: Teaching Algebra Using Culturally Relevant Virtual Instructors. The International Journal of Virtual Reality 7(1), 21–30 (2008)
McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games: An exploration by TEEM of the contibution which games can make to the education process (2002), http://reservoir.cent.uji.es/canals/octeto/es/440
Oblinger, D.: The Next Generation of Educational Engagement. Journal of Interactive Media in Education (8) (2004)
Okan, Z.: Edutainment: is learning at risk? British Journal of Educational Technology 34(3), 255–264 (2003)
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P.: Beyond nintendo: Design and assessment of educational video games for first and second grade students. Computers and Education 40(1), 71–94 (2003)
Bowles, S., Gintis, H.: Schooling in capitalist America: Educational reform and the contradictions of economic life. Haymarket Books (2011)
Gao, H.: U.S. global education ranking is misleading, School of Education scholar argues. The Stanford Daily (2013), http://www.stanforddaily.com/2013/01/24/stanford-scholar-reexamines-u-s-ranking/
Gibson, S.: Are our pre-service teachers prepared to teach in a digital age? In: Bastiaens, T., et al. (eds.) Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, vol. 200, pp. 2609–2617 (2009)
Hubbard: Evaluating computer games for language learning. Simulation and Gaming (22), pp. 220–223 (1991)
Andujar, M., Ekandem, J., Alvarez, I., James, M., Gilbert, J.: Are Educational Video Games All They’re Cracked Up To Be?: A physiological Approach for Measuring Engagement in Educational Video Games vs. Conventional Learning Techniques. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011, pp. 539–544. AA, Chesapeake (2011)
Shammas, B.: U.S. education model outdated says renowned researcher. Naples News (2013), http://www.naplesnews.com/news/2013/jan/08/us-education-model-outdated-says-renowned/
Lewis and Clark Adventure Game. Class Brain Game, http://www.classbraingames.com/2009/12/lewis-and-clark-adventure-game/
Szafir, D., Mutlu, B.: Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement. In: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems, CHI 2012, Austin, Texas, USA, New York, NY, May 5-10, pp. 11–20 (2012)
Ekandem, J., Alvarez, I., Davis, T., James, M., Gilbert, J.: An Epoc in Neuroscience: A Comparison of Commercial BCI Devices. Ergonomics 55(5), 592–598 (2012)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Andujar, M., Ekandem, J.I., Gilbert, J.E., Morreale, P. (2013). Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques. In: Kurosu, M. (eds) Human-Computer Interaction. Applications and Services. HCI 2013. Lecture Notes in Computer Science, vol 8005. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39262-7_38
Download citation
DOI: https://doi.org/10.1007/978-3-642-39262-7_38
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39261-0
Online ISBN: 978-3-642-39262-7
eBook Packages: Computer ScienceComputer Science (R0)