Abstract
Software development in a small development team is a challenge, as people have to fulfill several roles, which in larger groups would have separate, dedicated people for the work. To help small development teams to organize their activities, ISO/IEC standardization body has developed the standard ISO/IEC 29110, Lifecycle profiles for Very Small Entities. Our study focuses on the application of this model in the game industry, an industry that develops software. However, the game industry has its own set of unusual features in software development, such as the demand for artistic vision, need for novelty and demand for creative designs. In this study we analyze how the standard would work in seven different game industry companies and identify a set of additions that would help these organizations to apply the standard in practice. Based on our results, the ISO/IEC 29110 should incorporate more support for iterative development to allow easier adaptation to real-life organizations.
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Kasurinen, J., Laine, R., Smolander, K. (2013). How Applicable Is ISO/IEC 29110 in Game Software Development?. In: Heidrich, J., Oivo, M., Jedlitschka, A., Baldassarre, M.T. (eds) Product-Focused Software Process Improvement. PROFES 2013. Lecture Notes in Computer Science, vol 7983. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39259-7_4
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DOI: https://doi.org/10.1007/978-3-642-39259-7_4
Publisher Name: Springer, Berlin, Heidelberg
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