Abstract
Stimulating and managing innovation in product/service development is a 21st century global challenge that applies to executives and staff in business operations, engineering, marketing, and design in the US, as well as in Europe, India, and China. The Innovation Machine project of 2012 developed effective ways to foster a shift to individuals, using information and persuasion design to change people’s behavior in the short- and in the long-term. This paper explains the development of its user interface.
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Marcus, A., Chiou, M., Narula, C., Yu, A. (2013). The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior. In: Marcus, A. (eds) Design, User Experience, and Usability. Web, Mobile, and Product Design. DUXU 2013. Lecture Notes in Computer Science, vol 8015. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39253-5_8
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DOI: https://doi.org/10.1007/978-3-642-39253-5_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39252-8
Online ISBN: 978-3-642-39253-5
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