Abstract
In this paper we present initial research of the investigation in the design collaborative interaction modalities for classroom-based immersive visualizations of 3D spatial data, with an initial implementation for geo-spatial applications. Additionally we allowed some pilot testing to gain a sense of our design decisions and where user error might occur. Valuable feedback will allow us to redesign and refine implementation for a much more formal long-term evaluation of the system. Initial results give indications that our interaction modalities may facilitate teaching and learning, but the use of devices should be different for user type.
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Lawrence, K., Maas, A., Pradhan, N., Ford, T., Shinker, J., Banic, A.U. (2013). Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom. In: Marcus, A. (eds) Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. DUXU 2013. Lecture Notes in Computer Science, vol 8013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39241-2_24
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DOI: https://doi.org/10.1007/978-3-642-39241-2_24
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